﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;

namespace CubeWorld.Gameplay.Multiplayer
{
    public interface IMultiplayerClientListener
    {
        void ClientActionReceived(MultiplayerClient client, MultiplayerAction action);
    }
}
